Rockford California DOJ Forum

Would you like to react to this message? Create an account in a few clicks or log in to continue.
Rockford California DOJ Forum

The Official Forum of RFCDOJ


    this shit

    Ford
    Ford
    Founder
    Founder


    Posts : 17
    REP : 12387
    Join date : 2017-08-02
    Age : 20
    Location : Seattle Washington

    this shit Empty this shit

    Post by Ford Fri Aug 04, 2017 10:38 am

    Multi-gamemode support:
    All versions of DarkRP
    Sandbox
    PERP
    SantosRP
    Underdone
    And plenty more, if yours does not, let me know
    FastDL already setup: dont have to worry about that little thing yourself
    Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals as almost no impact to ingame performace.
    Able to customize ingame how each section of the lights look
    Able to chose between different light visual styles from the ingame menu
    High beams: illuminates even the darkest of places
    Low beams: shines the road in front of you without blinding other drivers
    Running lights: "Day lights", in other words, its mandatory by law to keep these on at all times, in most of the world
    Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers
    Hazards: the "allows me to park anywhere" lights
    Turn signals: for the most serious of roleplay's
    Brake lights: gives some warning to the drivers behind you
    Interior: these only toggle for a few seconds while the door is opened
    License plate lights
    Trailer support: two main connection types:
    Light vehicle connection
    Heavy vehicle (truck) connection
    Fuel system youtube showcase:
    Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
    Lid poitions: can only refuel vehicle at its fuel tank lid
    Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass
    Fuel stations
    Fuel pickup entities: gas station too far? No problem
    Customizeable: can override the prices, speeds, some other fancy things
    Ingame menu to add/remove fuel stations
    Persistence: once placed they will spawn automatically the next time and respawn if needed
    Custom jerry can weapon: fully lua animated, can carry fuel in hands to your vehicle
    Passenger seats:
    Ingame key bindings to switch between seats
    Custom exit positions
    Different seat types: for example: seats in ELS vehicles does not allow to switch to forward or exit
    Passenger Drive by: allows passengers to fire weapons while in vehicle
    In car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will
    Segmental: disable or adjust every feature one by one from the ingame menu
    Vehicle name: Shows a vehicle name when you enter it using the 3D HUD
    Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel etc. 3D effects intensity can be adjusted
    Left side HUD for features such as the "Vehicle name"
    Right side (main) HUD for light, health, fuel, ELS information
    Middle bottom of the screen for limited time activity features: such as "Cruise Contorl" or "Drive by"
    Exhaust: custom particle effects, for light/heavy vehicles, idle/stress showcase
    Engine backfire: custom effects, sounds. Damages the engine slighly, get it fixed before it costs you a new engine showcase
    Surface sliding sounds (completely clientside): showcase
    Custom sound effects specific for each surface type
    Each wheel has individual sound, if sounds are the same, they are combined per car
    Tire marks on the ground (completely clientside): showcase
    Fades after a while
    Ability to adjust detail (performance improvements)
    Same as the effects, each wheel can slip on its own
    Flat tire effects: showcase
    Custom sounds
    Custom particle effects
    Spike strip: custom model, fancy lua, model animations showcase
    Can be set to be auto given to all ELS vehicle drivers
    Can be placed, picked up, extented, retracted
    Pickup kit's: various pickup kits to repair the car, etc, with fancy HUD elements
    Reverse sound: big (truck) vehicles emit reverse beep
    Damage system: custom effects, sounds showcase
    Vehicle starting health is depended of the vehicles weight, volume, type
    Over 50 custom made collision sounds, all about perfecting the feeling of realism
    Two engine damage stages, smoke, fire, explosion
    All fully custom effects
    Repair man NPC: with fancy repair menu showcase
    Fancy repair menu
    Each part costs individually
    Engine does not need a new part unless its fully destroyed
    Time taken per each part is individual
    Time costs money, the more time it takes, the highier the price
    Repair Man NPC has persistance in it, only have to place once
    Shows where the damage is on the vehicle in the menu
    Vehicle parts and new repair wrench: showcase
    If engine is not fully destroyed you only need to wrench it
    You need to place the part on the damaged area before you can wrench it in
    Repair times for each time are different and customiseable
    Part damage: showcase
    Lights can now be shot out (fancy effects, sounds)
    Tires can now be blown out (fancy effects, sounds)
    Exhaust can be shot out (fancy effects, sounds)
    Fuel lid (gas tank) can be shot (explodes if enabled)
    Door sounds: an open and close sound depending, synced with vehicles door anim, if it has it
    Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not
    Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. auto focus, view drag, dynamic sync, auto focuses when reversing
    Can chose from several types of view's
    Automatically focuses on where you are going, including reversing
    Raises or lowers depending on the player actions
    Stiffens and loosens depending on the driving style
    Shifts to mid-point between the vehicle and the trailer, if a trailer is connected
    Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world
    Horn: Hold and release type of system
    Steer Lock: when exiting the wheels will stay turned to the direction you turned when before exitting
    Control menu: control every single feature of VCMod also give information about controls, setup NPC, etc
    Allows you to
    Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 17 different languages
    Ingame language translation tool so you could instantly translate it and share it with the rest of VCMod community
    Mult-currency support: can chose which currency the server uses VCMod-wide
    Car dealer:
    Fancy effects and dragging for the menu
    Several sections
    All customization done ingame
    Spawn platforms (can add with a single mouse click)
    Persistence: car dealers will remain in the map after restart and restore if force fully removed
    Key binds:
    Every single control of VCMod can be rebinding from the ingame menu
    Admins can override each player binding on a specific server from an ingame menu
    Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key
    Other tiny too many to name features: a few if them: reduced driver damage, handbrake sound, internal logging, etc.

      Current date/time is Mon May 06, 2024 9:13 am